What's perhaps most intriguing of all is what this new subway system might mean for Easter eggs coming to Warzone in Season 6. ![]() For now, however, leaks suggest that may be the featured gun of Season 6. Some believe Nikolai may be carrying an AS VAL assault rifle in the trailer, but that has yet to be confirmed. There will be new weapons and multiplayer maps in the update, but we don't yet know what form that DLC will take. Infinity Ward has teased that the forthcoming update will feature a Battle Pass with 100 tiers and 1,300 CoD Points, but it's unclear what additional rewards will be part of the purchase. We've seen trains and an expanded Train Station make their way to the battle royale mode over the past few months, so pushing that concept even further with a full-blown subway makes sense.īeyond those details, there's a lot we still don't know about Modern Warfare Season 6. The season's two protagonists have somehow found their way into the Verdansk subway system, which strongly implies a huge network of underground tunnels will be added in the space below the arena that fans currently know. In addition to the new cosmetics, it looks like the Warzone map will also be getting a bit of an underground makeover as well. Nikolai also makes his Season 6 debut September 29. ![]() Also on the way is a remastered version of 2007's fan-favorite Call of Duty 4: Modern Warfare, which will be available only for people who buy one of the Infinite Warfare premium versions.Nikolai also makes his Season 6 debut September 29. The items earned from these side-missions will help make your next mission easier, but it sounds like they are only optional.įor more on Infinite Warfare, which comes out on November 4 for PlayStation 4, Xbox One, and PC, check out GameSpot's roundup of everything we know so far. ![]() The side-quests you take on provide you with loot, more weapons, and "optional story elements," Minkoff said. "We are telling linear story just like we always have," Minkoff said, adding that the "primary" experience in the game will be "gun-in-hand, ducking behind cover." This is not to say Infinite Warfare will be an open-ended game on the level of Grand Theft Auto, however. "So it's about how those combinations of elements that all play together that's really, really unique to this game," he explained. This all happens without a loading screen, Minkoff said. Players can then land on the Retribution, get out, walk to the bridge, and designate the ship's next location. In some Infinite Warfare levels, players will be able to fight on the ground and then call in their spaceship to fly them up above the atmosphere to immediately engage in a space dogfight. "You are ordering your ship, the Retribution, to take you to different targets of opportunity that you get to choose." ![]() "There have been vehicle levels in previous Call of Dutys, but in this game, you are flying your own fighter, which is persistent, which you get to upgrade and personalize over the course of the game," he said. While previous Call of Duty games had vehicle and even underwater levels, Infinite Warfare goes further, connecting all of these into one connected experience. As Minkoff alluded to, another major component of Infinite Warfare, and what may set it apart from past games, is its "seamless" nature.
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